Sygil
A downloadable game for Windows
A short prototype I made for my Game Design MA course at Falmouth University. The theme was "Small scale, large scope" so I decided to experiment on a game about combining symbols to solve puzzle. I quite like this idea, I will visit it again in the future when I'm done with current more interesting ideas.
The game is 5-30 minutes depending on how good you are at learning the rules and problem solving.
Controls:
WASD/Arrows: Move and push boxes
Click on symbol to queue/dequeue them, when a spell is created click on the spell to use it
Symbol queue order matters
Hint for 4th map: the key is in one of the boxes
Non-related: Movement doesn't work in Webgl build, I tried debugging for a whole day but nothing work, you can blame Unity for that.
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